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LiveMotion Setup
With my two main elements (audio recording & scanned image) prepared I started LiveMotion. My first decision was the size and frame rate for the animation. I chose 300 wide x 450 height and 12 frames per second. It was my plan to maintain these settings for all future holes.

Here you set the parameters of your animation

The next step was to import my scanned image. There is no - image import command. You go - File - Place - and select your image. The image is resized to fit within the window size you chose. My scanned image also takes up layer 1 in my 'timeline window.'

When you 'Place' the scanned image it resizes to fit the window

Every object gets its own individual layer in the LiveMotion. This can create an unwieldy timeline.

Tracing Hole 1
Unlike Macromedia Flash, LiveMotion does not possess a tool to autotrace a bitmap image. This meant I would have to do it using LiveMotions' bezier tool set to trace the image. Fortunately the tools are robust enough to do the job. I zoom in 200% and select my 'pen tool.' I began tracing the major rough outline. As I created control points the shape is filled with the color red. This helps define the curves. After I created about a quarter of the shape I select the 'arrow' tool and reduced my 'object layer opacity' to 50% (click F5). I did this so when I go up the left side of the shape I will still see the rough layer underneath.

Add as many control points as needed

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