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LiveMotion Setup
With my two main elements (audio recording & scanned image) prepared I started
LiveMotion. My first decision was the size and frame rate for the animation.
I chose 300 wide x 450 height and 12 frames per second. It was my plan to maintain
these settings for all future holes.
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Here you set the parameters of your animation
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The next step was to import my scanned image. There
is no - image import command. You go - File - Place - and select
your image. The image is resized to fit within the window size
you chose. My scanned image also takes up layer 1 in my 'timeline
window.'
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When you 'Place' the scanned image it resizes to fit the
window
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Every object gets its own individual layer in the
LiveMotion. This can create an unwieldy timeline.
Tracing Hole 1
Unlike Macromedia Flash, LiveMotion does not possess a tool to autotrace a
bitmap image. This meant I would have to do it using LiveMotions' bezier
tool set to trace the image. Fortunately the tools are robust enough to do
the job. I zoom in 200% and select my 'pen tool.' I began tracing the major
rough outline. As I created control points the shape is filled with the color
red. This helps define the curves. After I created about a quarter of the
shape I select the 'arrow' tool and reduced my 'object layer opacity' to
50% (click F5). I did this so when I go up the left side of the shape I will
still see the rough layer underneath.
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Add as many control points as needed
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