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The last part of this project is creating the animation. After some trial and error I discovered that creating a path style animation was not going to be easy in LiveMotion. In Flash I could create this in about five minutes because of its ability to morph and/or tween shapes. LiveMotion 1.0 does not have this capability. Hopefully this is something that can be corrected in the next release.

Looking for answers on the Adobe LiveMotion forum I learned of a method to create the effect in Adobe Illustrator and then import the files into LiveMotion. But I really want to use the power of LiveMotion to create my animation. After some experimentation I decided to use 'masks.'

Tee Shot
The first step was to create the 'origin' point or Tee Shot position. I first set the 'current frame marker' to frame 2 in the timeline. I create a simple red circle (hold the shift key to create a circle). I name the object 'Tee Shot 1.' You are probably wondering why I am setting up the ball positions first. It will be easier to add the animated paths later since all I will have to do is connect the dots.

Tee shot

Second Shot Position
The next step was to create the position of where the first shot will land. I play the timeline, listening to the audio track while keeping my eye on the 'current frame marker.' The first part of the audio advising how to play the first shot stops at the 3.5 second mark. I shifted the 'current frame marker' to the 3.5 second mark and then create the second ball graphic and position it as advised in the audio track. I name it - 'second ball position.'

Second shot position


Remember to slide the 'object duration marker' to the 3.5 sec. mark

Third Shot Position
Again, I listen to the audio while keeping my eye on the 'current frame marker.' The third position will be set on the 5.5 second mark. I create a third red ball. I then drag it near the edge of the fairway by the green. I name this graphic - 'third ball position.'

Third shot position

Fourth and Fifth Shot Positions
As the audio becomes more general I decided to add the fourth position ball at the 7.5 second mark and the fifth position ball at the 9.5 second mark. I create two more graphics and maneuver them onto the green. I name them 'fourth ball position' and 'fifth ball position.'

fourth & fifth positions

When I tested the animation the five 'ball positions' appear in the proper order. Now all I had to do was connect the dots.

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