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Animate the Ball Path
Animating the 'ball paths' was a two step process. I shifted the 'current frame
marker' to frame 3.5. Then I created the path using the 'pen tool.' I created
a straight red line with a width of '10' connecting ball position 1 and 2.
I name the object 'Path 1' in the timeline and the object layer. Now expand
the object hierarchy and then expand the transform hierarchy for 'Path 1'
in the timeline. Add a 'position' keyframe by clicking the icon next to position.
Now I create my animation in reverse. I shift
the 'current frame slider' back to frame 2. I then select 'path
1' and shift it down so the top end point is centered on 'Tee
Shot 1.' If you look at the timeline you will see a 'position'
keyframe is automatically created.
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03:05
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00:01
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Now when I play the animation the path moves
from 'Tee Shot 1' to 'Ball position 2.' Of course I do not
want the path to be seen below 'Tee Shot 1.' To remove it I
use a simple mask effect. Slide the 'current frame marker'
back to 3.5 seconds. Now using the 'rectangle' tool and a fill
of white create a rectangle from 'Tee Shot 1' to 'Ball position
2.' Name the object 'white mask 1.' Slide the 'left object
duration' marker to frame 1.
Now select 'path 1' in the timeline and then
'white mask 1.' Go Ctrl-G to group them. Name this group -
'Animated Path 1.' Now go - Object - Top Object is Mask. The
white rectangle becomes invisible. What has happened is simple
and very powerful. The red path will now only be visible whenever
it enters the white rectangle mask. To test it just rewind
and play.
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Create a mask with a simple white rectangle
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Result of using a mask
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You then do the same for the next three paths.
Remember to name all objects, it will reduce confusion. Save
your project.
Save and Export
Test the animation by previewing it in your browsers. Make any final edits
or changes and then save the project again. Exporting the animation in Shockwave
format is a very straightforward procedure.
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Export settings window
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When selecting 'export settings' for a project
you will probably have to test several different combinations
to discover the proper balance between file size and quality.
In my project I chose Shockwave format using .jpg and a 'Quality'
setting of 50. I chose 'Auto Data Rate' for MP3 audio. I used
the document 'Frame Rate' of 12 fps. I then exported the file
as a Shockwave.
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Click to see the final result - Hole
1 of Ruffled Feathers